Sunday, January 24, 2021

BTP Jam (Day 1-2 (Technically 2)) - BLOOD!

Another day, another game jam! Blacktornprod GAME JAM #3 (or "BTP jam" for short) is the jam this time. It's a 7-day Jam, which is something I've never done before so this'll be interesting.

I usually always jam with the Headless Hobo crew but thought I'd take the opportunity to do a solo jam for once. If anything positive ever came out of this whole Covid-19 situation it had to be how it pushed me back into doing online-jams.  Anyway, let's get started! 

DAY 1

Day 1 wasn't particularly eventful. Pretty much the entire day was spent playing Warhammer 40k with a friend. While I didn't really have any idea of what kind of gameplay I wanted, I was kind of excited about making a game about a mosquito for some reason. Thus, I managed to make a quick doodle in photoshop of my protagonist before I dived into bed. 



DAY 2

... and I still had no idea about what I wanted to make, so the day started out with me doodling down the first ideas that came to mind. 


Well, so far so good, while I still wasn't sure about what I was gonna make, I at least had more to work with... and ever so impatient, I decided that was all I needed to get started working. 


The first thing I did was to get the protagonist animated and moving inside Unity. 

One idea I came up with was that the player was going to start dead, so I also made a soul version that you could move around. 
 
        
For some reason, I'd also decided from the start that I wanted a side character commenting throughout the game. I liked the idea of it being a crazed eye from the ideas page I drew and got to work on that. 




Next up I wanted the player to fight the light at the end of the tunnel, but no matter how much I tried, I just couldn't make it look interesting at all. So instead I tried to invasion some kind of character instead and made the doodle above. I liked it right away and just went with it. 


While the antlers were interesting on the little rodent creature, I did decide I needed something else to spice it up. The straight vertical bits were added to just make it a bit more unique. 



Lastly, I finished up some animations for it.

Yup, that pretty much summed up day 2. Didn't get all that much done this day either, but since I've still got about five days left, I don't really see a reason to hurry just yet. 


2 comments:

  1. Hey are you still working on this?

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    1. Hi! Sorry about the late reply. My studies got in the way of the project and it stagnated, but a lot of the ideas and concepts I got during this project survived and carried over to the boss rush game I'm making. You can check out the Steam page here if you're interested:
      https://store.steampowered.com/app/2330260/CORR/

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