Aight, day 3, and my 2nd day of development. A lot of the day went with programming. One of the surprisingly easier things to do was the dialogue system in terms of programming was the dialogue system. I'd done a couple of dialogue systems before using simple console applications, but never in unity. So I looked up a Blackthorneprod tutorial on the subject and it was pretty straightforward.

I also made the blood droplets intractable. If you collide with one of them you gain one "health" and spawns a particle effect before destroying itself. I also added a despawn script to the blood particle effect so they don't accumulate in the background, which could hurt the game's performance.

Yeah, that was pretty much it. I have most components for the intro now, so tomorrow I'll be working on setting up the first scene. I'm also starting to have a clear idea of what I want the core gameplay loop to be, which will probably look something like (Combat encounter - Movement puzzle - Combat encounter).
Oh, and I made a messed up version of our little bloodsucker.












